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World of Warcraft Hints & Tips
November 21, 2008 12:47 AM PST

Here are some useful Hints and Tips to get you going in World of Warcraft.hopefully it can help you.

*Read the ingame tutorial that shows up as you progress in the game.

*Be social and get a lot of friends, they will help you when you do hard quests.

*Pick up everything a mob drops and sell it to a vendor even if it looks like junk, it’s one of the best ways to get money.

*When you join a party, be sure to set up looting rules BEFORE you start the quest(s). The most common rule is called NBG; Need Before Greed. It means that if someone loots a good item the one that needs it the most gets it.

*Use the ingame roll dice function to solve disputes about who gets what when looting good items. To use it type /random 100.

*Try to keep up a good mood and help people quest even though you haven’t got the quest yourself; it will help you gain a good reputation among your friends.

*When you sell an item in the chat, link the item by shift-clicking it when the chat box is active.

*Remember that you can NOT sell items to other players that are marked as “Soulbound”.

*To learn about different commands type /help in chat.

*Remember that you have more than one hotkey bar, to view the others press shift+1-6 (default).

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World of Warcraft Cheats
November 21, 2008 12:46 AM PST

There are different ways to cheat in games; Reading guides and/or walkthroughs, using inbuilt cheat codes to enhance your character, exploiting bugs etc. Cheats like codes will NOT be available in World of Warcraft because it would ruin the game experience for those who like to play honest. There is however no way to stop people from making quest guides for example. Not everyone considers this cheating though of course.

Bug exploiting is often (sadly) common in MMORPGs because it is very hard to make a bugfree game, especially a MMORPG where the players have the freedom to do a lot of things in the game. Another type of cheat is to use external applications which allow you to have different kinds of bots that

performs different tasks for you in game. Use of external programs is against the Terms of Service (ToS) and if you’re caught using one of these programs your World of Warcraft account will be banned.

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World of Warcraft Hunter's PvP Guides: Skill and Experience
November 21, 2008 12:45 AM PST

This is Thepowerlevel. Now, more and more people join the World of Warcraft. And more and more players feel charmed with World of Warcraft war and they have a good experience in it. So just learn more guides and enjoy it. Here we will introduce World of Warcraft Hunter's PvP Guides: Skill and Experience. If you are interested in that, read the following information:

Level Management

If you're planning to stay in a BG bracket for a while, experience management becomes non-trivial. Pre 70's, at some point you'll have to start throwing away many marks of honor in order to avoid levelling up. Players who stay in a bracket for a long time will tend to have just a sliver of experience less than that needed to level (and generally they'll stay in the bracket until they accidentally level up such as through discovering a new land).

It is also very important that you plan ahead as to what instances you need to run in order to get your loot. You do not want to be lvl49 with 100 experience to levelling, and then find out that you forgot to run Mauraudon and now no longer have the option. In this case, you will have to settle for being less equipped than even a poor hunter who just ran Mara a few times and got the exceptionally good hunter gear from there.

Pet Experience

One additional headache for hunters is managing pet level and loyalty. PvPing with your pet will not increase its loyalty. The exact mechanics of how pets gain loyalty is not known, although it is some combination of keeping your pet well fed and grinding mobs that give experience. Fortunately, keeping your pet happy is easy through BGs because everytime you resurrect or hit a restoration powerup, your pet gains happiness. However, beyond a certain point, your pet will not gain loyalty unless it is grinding or gaining levels -- you can keep it by your side through months of BGs and it will not gain loyalty. This creates a particular headache to twink hunters who get a pet late and cannot level it up beyond some loyalty point because they cannot grind mobs for experience.

Note also that your pet does not gain experience from your rest bonus nor from your quest turnins. Thus, to keep your pet as close to the same level as you, you will want to grind off of rest bonus.

This really only becomes an issue when you have reached the level you want to stay at (e.g. 19, 29...), have gotten a new pet recently, and want to level it up as much as possible. Once you start approaching the level at which you want to play BGs, you may want to consider minimizing your rest bonus such as by quitting outside of inns and cities. This way, you have the best chance of leveling up your pet without gaining too much experience yourself. Bear in mind that your pet does not gain experience from quest turnins (such as turning in marks of honor).

Weapon Skill

Read more about weapons skill at Wowwiki. Weapon and defense skill affect a number of combat stats. The actual contribution of skill seems to have a lesser effect in PvP than in PvE. This much is obvious because otherwise in PvP you wouldn't be able to hit anything more than 5 levels higher than you, and your spells would always be resisted. Regardless, you will want to get these to their maximum values if possible, and weapons skill is still very significant. This can be done simply by grinding through grey mobs or letting them hit you until your skill is high enough. You can use cheap intellect scrolls during this grinding, or pay a mage to buff your intellect.

Note that the higher the level of mob you interact with, the more chance you will gain skill; that said, you can certainly grind grey mobs until your skill is maxed out, it just takes a lot of time. When grinding mobs in this way, I put on some grey weapons and spam rank 1 wing clip and scorpid sting since those inflict minimal damage. If you're getting tired of hitting low level mobs trying to skill up, get another character to allow you to follow him around and hit mobs that he's already tagged. In Stormwind Keep, while I'm waiting for BGs to pop, I will skill up on Onyxia's elite guards there, once someone else has tagged them. Sure I'll die occasionally if I accidentally aggro one, but it's also much easier to skill up on that way than to grind grey mobs forever.

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You may be also interested in this article: World of Warcraft Hints & Tips

Source from official forum by Syrana. Credit go to Syrana.

WoW World of Warcraft FAQ about Races
November 21, 2008 12:43 AM PST

Here are some FAQs below about Races in WOW. Hopefully the FAQ may help players. By the way, our website provide the cheapest WOW Gold as well as the quickest and most secure WOW Power leveling . If you are interested in it, then please contact our customer service through live chat to know more of it .We will try our best to help you.

What new races are introduced in the expansion?
The expansion introduced two new races to World of Warcraft: the draenei for the Alliance and the blood elves for the Horde.
What are the blood elves?
No longer trusted by the Alliance, these former high elves have joined the Horde to hunt down the demons that destroyed their homeland of Quel'Thalas.
What are the draenei?
Descended from the eredar, the same ancient race as Archimonde, leader of the Burning Legion's recently thwarted invasion of Azeroth, the draenei resisted the demonic forces that corrupted their brethren and fled their ancient homeworld, devoting themselves to ending the Legion's apocalyptic crusade.
Why did you decide to add the draenei as the new Alliance race?
The draenei visited many worlds in their travels and explored much of the known cosmos on their quest to find safe harbor. During this exodus they befriended the enigmatic naaru - a race of beings with a deep affinity for the Holy Light of Creation that empowers the paladins of Azeroth. The naaru blessed the draenei with this power in an effort to help them in their struggle. This makes them a natural ally of the Alliance races who embrace this holy power.

In addition, the draenei hold no affinity for certain Horde races. They outright hate the orcs, who nearly drove the draenei to extinction in Outland. And more recently, the blood elves stole technology from the draenei and also sabotaged their dimensional ship, which crash landed on Azeroth.
Where did the draenei come from?
The draenei's flight from the Legion eventually led them to a remote, peaceful world, which they named Draenor. In time, the draenei met and befriended the native orc clans that lived on this tranquil planet. For many years they lived peacefully with their shamanistic neighbors, until Kil'jaeden discovered their hiding place and corrupted the orcs, pitting them against the draenei. The orcs nearly eradicated the entire draenei race during the ensuing war. Recently, the surviving draenei fled Outland, and a small group of these refugees landed on Azeroth.

The source from here .thanks.

Racial mounts -- reputation guide
November 21, 2008 12:42 AM PST

Many people want to get a mount from a race other than their own.
That means getting Exalted with another race's faction.
And they often want to do it by the time they hit lvl 40 (now lvl 30) for their first mount.
This is thepowerlevel. here I will try to explain several ways of making that happen.
The same basic methods hold true whether you're Alliance or Horde.

First: the factions, race, mount, and who else can ride that mount

Alliance..............race........mount......also rideable by.....starting zones
Stormwind.......human.....horse.....................all................Elwynn Forest, Westfall
Ironforge..........dwarf........ram.........................all................Dun Morogh, Loch Modan
Gnomeregan...gnome.....mechanostrider...dwarf..........Dun Morogh, Loch Modan
Darnassus.......night elf....nightsaber............all................Teldrassil, Darkshore
Exodar..............draenei.....elekk......................all................Azuremyst Isle, Bloodmyst Isle

Horde...................race...........mount........also rideable by...............starting zones
Darkspear Troll...troll...........raptor.......orc, undead, blood elf........Durotar, Barrens
Orgrimmar...........orc.............wolf......................all...............................Durotar, Barrens
Thunder Bluff.......tauren.......kodo....................all...............................Mulgore, Barrens
Undercity..............undead.....skeletal horse....orc, troll, blood elf...Tirisfal Glades, Silverpine Forest
Silvermoon..........blood elf....hawkstrider........orc, undead, troll.....Eversong Forest, Ghostlands

Now, to get Exalted with a faction other than your own.
3 main ways:

1) repeatable cloth turnins
4 quests, one each for a turnin of 60; wool, silk, mageweave, runecloth. "A Donation of ...", 350 rep each.
1 repeatable quest for a turnin of 20 runecloth. "Additional Runecloth.", 75 rep each time.
This rep only goes to the race you turn the cloth in to, tho. No spillover rep to the other 4.
One of the problems with these is the level requirement for each successive cloth type.
Level requirements for the 5 quests are 12, 26, 40, 50+, 50+.
Still, the first few that you can do are worth it, for 350 rep each.
And depending on your level, they can also be worth a fair amount of XP.

The 5 [Alliance Cloth Quartermaster]:
Clavicus Knavingham, Stormwind, Mage Quarter, upstairs in Duncan's Textiles; 44,73
Raedon Duskstriker, Darnassus, Craftsmen's Terrace, Tailoring shop; 63,23
Dugiru, Exodar, Trader's Tier; 63,67
Mistina Steelshield. Ironforge. nw outer edge of the Great Forge.next to a building.43,32
Bubulo Acerbus, Ironforge, Tinker Town, room next to mailbox; 74,48

The 5 [Horde Cloth Quartermaster]:
Ralston Farnsley, Undercity, Magic Quarter; 72,29
Rumstag Proudstrider, Thunder Bluff, close to center of TB; 43,42
Sorim Lightsong, Silvermoon, Bazaar; 56,53
Rashona Straglash, Orgrimmar, east side of The Drag; 63,51
Vehena, orgrimmar, Valley of Spirits; 38,87

2) repeatable quest turnins in AV - Alterac Valley
It's a BG - Battleground, so pvp.
Again level requirements. Minimum lvl 51 to even enter AV, much less do any of these quests.
Alliance turn in Storm Crystals to Arch Druid Renferal.
Horde turn in Soldier's Blood to Primalist Thurloga: 75 Org rep and 18 or 19 to each of the other 4.
Everybody turn in Armor Scraps; alliance to Murgot Deepforge, horde to Smith Regzar: 10 Ironforge (or Org) rep and 2 or 3 to each of the other 4.

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Warhammer War is Going to Korea!
November 21, 2008 12:42 AM PST

Hi, guys. Welcome to Thepowerlevel. Here is a good news to Koreans: Warhammer War is Going to Korea! Want to know of more information, please read the following:

Seoul, November 13, 2008 - NHN's Hangame - Korea's largest game portal, and Electronic Arts Inc. (NASDAQ: ERTS), a leading developer and publisher of interactive entertainment, announced today that two companies have signed a multi-year agreement for Hangame to publish the critically acclaimed Massively Multiplayer Role-playing Game (MMORPG) Warhammer Online: Age of Reckoning (WAR) in Korea. This agreement further expands the reach of WAR with servers to be available in North America, Europe, Asia and Oceanic territories.

Developed by Mythic Entertainment, WAR is a groundbreaking new MMORPG that launched in North America, Europe, Asia and Oceanic territories in September and has attracted more than 800,000 registered users since launch. The game will be launched in Korea in 2009.

WAR is based on Games Workshop's wildly successful Warhammer fantasy tabletop war game. With over a quarter century of highly detailed source material to draw from, Warhammer provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle.

In WAR, gamers venture forth into a grim world of perpetual conflict to fight for the Realms of Order (Dwarfs, High Elves, and Empire) or Destruction (Greenskins, Dark Elves, and Chaos). Next generation Realm vs. Realm game play ensures that players in WAR are never fighting alone. With an army of allies at their back, players will invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. In addition, every aspect of the game - every player, every quest, every encounter, and every battle - can turn the tide of the ongoing war and mean victory for a player's Realm!

"I am thrilled to be working with Hangame to bring Warhammer Online: Age of Reckoning to the Korean gamers," states Mark Jacobs, general manager of Mythic Entertainment. "Warhammer is a remarkably rich and exciting fantasy world and we've seen it truly come to life as an MMORPG thanks to the passion and enthusiasm of our fans. By partnering with Hangame, we hope to provide Korean gamers with a fresh, new fantasy experience and years worth of Realm vs. Realm adventures on the frontlines of WAR."

Wook Jung, Director of Hangame, said that "it is an honor to publish Warhammer Online: Age of Reckoning in Korea. It is a true MMORPG masterpiece which has received an astonishing response and rave reviews from critics and gamers around the world. With the addition of WAR to the NHN game platform and global network, we continue to expand our services in order to provide gamers in Korea with high quality games through various channels."

"I am very pleased about the mutual beneficial cooperation that we have entered into with Hangame and we will give our best efforts to meet the expectation of our gamers as well as maintain the good working relationship with Hangame," said Savannah Hahn, Vice President of Electronic Arts Asia Pacific and President of Electronic Arts Korea.

OK, let's look forward to the moment that the game is launched in Korea.

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The battle guide of Warhammer written by wow player
November 21, 2008 12:40 AM PST

Whether you found that there are lots of same places between the popular World of Warcraft of Blizzard and Mythic Warhammer online.the truth is that the players of World of Warcraft will satisfy with this new game which is launched.in the past 4 years.those elements that made Azeroth world fashionable also play an important role in Warhammer online .The intuitionistic player interface and the battle which is almost like the one in World of Warcraft will help those people who will be going to play this game a lot.

Except the method of operation will let them be familiar. however there are much difference between Warhammer online and World of Warcraft. and that they will experience much feature which there is no one in World of Warcraft.Warhammer online is a bran-new world.there are much different sight.culture and something else you are expecting.In order to help new Warhammer online players.now we compile this guide so that let you transfer World of Warcraft to Warhammer online easy.Those players of World of Warcraft.welcome you to a bran-new and wonderfull world.

Enactment of game world

As a player of World of Warcraft,you'd better put aside foregoing opinion about game background and enactment. Although there are much obvious places between Blizzard city and Yatodef city which is full of war scar on “DNA” construct .but they are different in many aspects.If you want to know what is Warhammer online like?then please put aside your foregoing opinion.calm down to read task/quest document. The world in Warhammer online is wonderfull .it is the basis of Azeroth .Here are several difference may pay attention to for senior palyers.

"A fat lot" of Warhammer online singularity element

Magic exerts powerful might apparently in Warhammer online.several classes emphasize particularly on magic in Warhammer online.However in a word. the world in Warhammer is more dangerous. risky and merciless.

One camp named wicked camp

A beast has to eat a baby.Night elf is the most mopish.and chaos plunderer hope all people to die .IF you want to fight for destroying camps. you will act a absolute bad guy.

Religionism

Adoration Sigamar can promote the culture of people. The godliness of the people's religion in Warhammer cant be found in World of Warcraft.However. People's kindness is not because of that they have deep religion.Actually.they ignore wickedness ,like the people in billzard city almost.

War is in the progress

In World of Warcraft.the war is over.although some border conflicts and politics issue will happen.but all world is peacefull correspondingly.

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Armies of WAR in Warhammer--Empire
November 21, 2008 12:39 AM PST

There are six types of war in Warhammer.here we will introduce one type war named Empire.now let's go...

The greatest nation of men in the Old World, the Empire is composed of the human descendants of Sigmar, who united the tribes of men at the Battle of Black Fire Pass. Sigmar was deified after the battle and his promise of eternal aid to the kingdom of Dwarfs still stands today. This action solidified the relationship between men and Dwarfs and planted the seeds for the burgeoning Empire through trade. Today, the Empire is led by Emperor Karl Franz, who rules from his seat in the city-state of Altdorf.

The life of a citizen of the Empire is a perilous one, for there are foes within every shadow and enemies around every corner. Secret cults abound, or at the very least, there are rumors of them running rampant. No one is certain who is trustworthy, and fear and paranoia are omnipresent in the isolated settlements that dot the Empire's provinces.

As the Empire rots from within, it is constantly under assault from without. Chaos Marauders from the north frequently mount massive campaigns into the Empire, pillaging and destroying all that they can. In the Age of Reckoning, such a warhost has attacked the Empire's northern borders under the leadership of a powerful Champion. The timing of the invasion is particularly ill-fortuned, for the Empire is being ravaged by a mysterious plague that is transforming the populace into murderous fiends.

Faced with such desperate circumstances, Emperor Karl Franz has been forced to call upon the Dwarfs and High Elves for aid, lest his lands be transformed forever into a nightmarish domain of Chaos.

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Armies of WAR in Warhammer--High Elves
November 21, 2008 12:38 AM PST

There are six types of war in Warhammer.here we will introduce one type war named High Elves.now let's begin...

The High Elves are an ancient people with a history that spans millennia. While the ancestors of man were little more than cave-dwelling primitives, the Elves built magnificent cities of glittering silver and white marble on their island home of Ulthuan. Elven scholars and explorers were the first to chart the stars and sail the world's oceans. The Elves were also the first race to mount an organized defense against the invading hordes of Chaos, beginning a war that continues to the present day.

Early in their struggles against the Ruinous Powers, the Elves discovered that negative emotions such as fear, rage, jealousy and greed serve to fuel and strengthen the power of Chaos. Since that time, the High Elves have struggled to keep their intense passions tightly under control. Though intelligent and enlightened, all Elves have the capacity for savage violence.. In order to suppress this dangerous and unpredictable aspect of their psyche, the lords of Ulthuan continually strive to eliminate all

extremes of emotion; in High Elf society, to surrender to anger or lust is to show weakness. As a result, the High Elves live by a strict regimen of rules and codes and embrace a way of life that

emphasizes harmony, balance and inner peace.

Magic is the lifeblood of the High Elves. With millennia to hone their skills, it is little wonder that the Mages of Ulthuan are among the most powerful practitioners of magic in the world. Their thoughtful, meticulous approach to the study of combat, coupled with their patience and mental discipline makes the High Elves deadly fighters, as well. On the battlefield, High Elf swordsmen are graceful, lithe, and lethal when they detect a weakness in their adversaries.

The High Elves will need all of their wisdom and skill if they are to survive the Age of Reckoning. When Finubar, Phoenix King and ruler of Ulthuan, gathers his finest warriors and sets sail for the Old World to aid the beleaguered Empire, he is unaware that he and his allies are pawns in an elaborate plot designed to leave Ulthuan vulnerable to an invasion. As Finubar's fleet of longships pass beyond the horizon, vast shadows fall across the island of Ulthuan. The skies are darkened by a great swarm of Black Arks laden with hateful Dark Elf warriors seeking to reclaim their ancestral home and destroy forever their despised cousins, the High Elves.

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Warhammer Online Guild Guide for Newbies
November 21, 2008 12:34 AM PST

In Warhammer online, many new players may be have difficulty to creat a guild. They may feel unknown to the experience in Warhammer online. So they need some guild guides to help themself. Here i gather a Warhammer Online Guild Guide for Newbies. Hope this guide can some of them.

To form a guild you will need to meet the following requirements.

1.Be the leader of a full party of six
2.No party member may already belong to a guild.
3.Be able to pay the guild creation cost of 50 silver.
4.The party members may not change during guild formation process (only takes a few seconds)
5.If you meet all the above requirements travel to your capital city . For Destruction it is the Inevitable City. And talk to the NPC named Astrid Ragnein. For Order the NPC name is Altdorf Located in the War Quarter. Here is screen shot of the Destruction Npc

There are 3 types of XP in the game.

-First is usual xp gained from quest and killing monsters and killing players (yes you get xp from PvP)
-2nd is Influence xp is gained from doing public quest
-3rd is renown xp is from PvP and RvR quests

The guild has a XP bar. To get xp for the guild do RvR (gaining renown xp) 100% xp gained from this is applied to the guild.

To advance to Rank 2 guild you will need 50000 guild xp
To advance to Rank 3 guild you will need 150000 guild xp

I am sorry I can not tell you how much xp it takes to reach other levels because I do not know.

Also in the rewards section. You can enable guild titles , Also you can set guild titles.

Now for the Guild rewards . Please note it looks like this is still a work in for mythic.

It looks like you can gain Guild trophies .

Destruction / Order titles

Form a Guild
Rank 1
You have successful formed a guild

Guild Calendar
Rank 2
You guild gains a Calendar tool which can facilitate guild events and function scheduling. This Calendar can be accessed in the Calendar tab inside the guild interface

Tax
Rank 3
Your guild gains the ability to tax its members. These can be by the Guild leader and members with permission.
(Is set in the rewards section. Only taxs the coin gathered from mobs. Not quest or vender)

Tithe
Rank 3
( tithe % is set by every guild member.)

Guild Vault
Rank 4
Your guild gains access to a Guild Vault a 60 vault slot. This Guild Vault can be accessed via the Guild Vault Merchant, found in each capital city .

Warped / Recruit's Battle Standard
Rank 5
Your guild is granted its first Standard! Standards are two handed items wielded by members with the "Standard Bearer" title which grant special party bonuses to the Bearers' party
Standards are available for purchase at the Guild store located in your Realm's capital city or at weapon merchant NPCs in warcamps.
For more on standards please see the in game help menu.

2 Standard Bearer Titles
Rank 5
Your guild may assign 2 of its members to "Standard Bearer". Members with permission may R-Click on a member(who isn't already the guild leader or a Standard Bearer) in the roster Tab and select "Assign Standard Bearer",or use Promote/Demote until the desired Title is Assigned
Only the Guild Leader or a Standard Bearer are allowed to use Standards and claim Keeps.

Tactic Slot 1
Rank 5
Your guild unlocks a tactic slot for its Standard! When slotted onto the Standard, theses tactics grant it an additional bonus. Your Guild leader or members with permission can purchase Standard tactics with Standard tactic points from the tactic list inside the Reward Tab.

Tactic Point
Rank 5
Your Guild is granted a tactic point which can be used to purchase tactics for its Standards.

Entry To the Destruction=Viper's Pit / Order=Sigmar's Hammer
Rank 6
Your guild gains access to a communal guild tavern. This is a place for all guilds of the appropriate rank to gather and meet to discuss strategy, form Alliance, and receive access to special merchants

Standard Post 1
Rank 5
your Guild receives a new post for its Standard! When applied to the Standard, this post grants the Standard with different visual appearance.

Guild Alliances
Rank 6
Your guild earns the ability to form alliances with other guilds. For more information on alliances please consult the in game help menu or hover over the Alliance tab from the Guild Roster

Tactic Point
Rank 6
Your Guild is granted a tactic point which can be used to purchase tactics for its Standards.

Guild Store: Crafting Components
Rank 7
Your guild may now purchase crafting components normally available in PvE at the guild merchant.

Tactic Point
Rank 7
Your Guild is granted a tactic point which can be used to purchase tactics for its Standards.

Guild Auctions
Rank 8
Your guild now has the ability to set up auctions that will be available to other guild members.

Tactic Point
Rank 8
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Warped Battle Standard Tactic Slot 2
Rank 9
Your Guild unlocks the second tactic slot for your standard at this rank!

Tactic Point
Rank 9
Your Guild is granted a tactic point which can be used to purchase tactics for its Standards.

Custom Heraldry Reservation
Rank 10
your Guild is rewarded with the ability to build and reserve customized heraldry to proudly display on your standard and Guild cloak!

Custom Heraldry Reveal: Base pattern
Rank 10
At this rank, the base pattern and color are the only customized portions of the heraldry which are displayed . The remaining details are "unlocked" as your guild levels. Please see the in game help menu or tools tips inside the heraldry editor for more information on this feature.

Custom Heraldry Reveal: Base Color
Rank 10
At this rank, the base pattern and color are the only customized portions of the heraldry which are displayed . The remaining details are "unlocked" as your guild levels. Please see the in game help menu or tools tips inside the heraldry editor for more information on this feature.

Tactic Point
Rank 10
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Tactic Point
Rank 11
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Expanded Guild Vault
Rank 11
Your guild gains more vault slots

Tactic Point
Rank 12
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Standard Ability: Slam
Rank 12
Your Standard Bearers may now use the "Slam" ability to damage and knock all nearby enemies back when carrying your Standards.

Warped Battle Standard Tactic Slot 3
Rank 13
Your guild unlocks the third tactic slot for your standard at this rank!

Tactic Point
Rank 13
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Keep Claiming
Rank 14
Your Guild is rewarded with the ability to claim a keep. Your guild may only have one Keep claimed at a time.

Tactic Point
Rank 14
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Guild Cloak
Rank 15

Tactic Point
Rank 15
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

The Viper's Pit/Sigmar's Hammer leaders Hall
Rank16
The leader of your guild gains access to a special leader's Hall located inside the guild tavern! This room is a place where all guild leaders can converge to discuss politics and strategy and receive a rest bonus.

Tactic Point
Rank 16
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Guild Store: Transit to The Viper's Pit/Sigmar's Hammer leaders Hall
Rank 17

Tactic Point
Rank 17
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

2 Standard Bearer Titles
Rank 18
Your guild may now assign two more members as a "Standard Bearer".

Bloodied / Warrior's Battle Standard
Rank 18
your guild is granted its second Standard!

Tactic Slot 1
Rank 18
Your guild unlocks its first tactic slot for its second Standard.

Tactic Point
Rank 18
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Standard Post 2
Rank 19
your Guild receives a new post for its Standard! When applied to the Standard, this post grants the Standard with different visual appearance.

Tactic Point
Rank 19
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Heraldry Reveal: Emblem
Rank 20
Your standards will now reveal your heraldry emblem.

Tactic Point
Rank 20
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Guild Store: Upgraded Crafting Items
Rank 21
Your guild may now purchase upgraded crafting components normally only available in PvE at the guild merchant.

Tactic Point
Rank 21
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Bloodied / Warrior's Battle Standard Tactic Slot 2
Rank 22
Your guild unlocks the second tactic slot for its second Standard.

Tactic Point
Rank 22
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Expanded Guild Vault
Rank 23
Your guild gains more vault slots

Tactic Point
Rank 23
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Standard Ability : Rally
Rank 24
Standard Bearers may now use the "Rally" ability to resurrect a fallen ally back to full health when carrying your Standards.

Tactic Point
Rank 24
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Guild Store: Reduced Cost Renown Gear
Rank 25

Tactic Point
Rank 25
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Bloodied Battle Standard Tactic Slot 3
Rank 26
Your guild unlocks the third tactic slot for its second Standard.

Tactic Point
Rank 26
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Coming Soon
Rank 27

Tactic Point
Rank 27
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Guild Store: Upgraded Crafting Items
Rank 28
Your guild may now purchase upgraded crafting components normally only available in PvE at the guild merchant.

Tactic Point
Rank 28
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Transit to Gunbad's Entrance
Rank 29
Your guild earns quick travel access to Gunbad. This travel is initiated from the transportation merchant located inside the guild tavern.

Tactic Point
Rank 29
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

2 Standard Bearer Titles
Rank 30
your guild may now assign two more members as a "Standard Bearer"

Corruptor's War Standard/Campaigner's War Standard
Rank 30
Your guild is granted its final standard!

Tactic Slot 1
Rank 30
Your guild unlocks the first tactic slot for its final Standard.

Tactic Point
Rank 30
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Standard Post 3
Rank 31
Your guild receives a new post for its Standard! When applied to the Standard , this post grants the Standard with a different visual appearance.

Tactic Point
Rank 31
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Transit to Bastion Stair Entrance
Rank 32
Your guild earns quick travel access to Bastion Stair. This travel is initiated from the transportation merchant located inside guild tavern.

Tactic Point
Rank 32
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Expanded Guild Vault
Rank 33
Your guild gains more vault slots

Tactic Point
Rank 33
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Corruptor's / Campaigner's War Standard Tactic Slot 2
Rank 34
Your guild unlocks the second tactic slot for its final Standard.

Tactic Point
Rank 34
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Transit to Lost Vale's Entrance
Rank 35

Tactic Point
Rank 35
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Standard Post 4
Rank 36
Your guild receives a new post for its Standard! When applied to the Standard, this post grants the Standard with a different visual appearance.

Tactic Point
Rank 36
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Reduce Cost Siege Weaponry
Rank 37

Tactic Point
Rank 37
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Corruptor's / Campaigner's War Standard Tactic Slot 3
Rank 38
Your guild unlocks the final tactic slot for the final Standard.

Tactic Point
Rank 38
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Coming Soon
Rank 39

Tactic Point
Rank 39
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

City Heraldry
Rank 40
In the cities, the heraldry of the top ten renown holding guilds will line the entrance leading up to the guild taverns.

Tactic Point
Rank 40

Events Ideas

I have expanded this section to create a guild events Ideas section. These are all just ideas to expand your in game experience. Any other ideas are welcome and wanted.

Public Quest and RvR : pick a day and just try to focus everyone to do these type of events together.

Crafters Day you can either set up a event for everyone to gather crafting materials for guild crafters or perhaps get everyone to donate one all crafting materials on a certain day.

Chicken RUN made famous by the order guild Vendetta.

Lottery since you can tithe/tax guild members you could set up yearly or quarterly lotterys. This can also be done with Items.

Siege Day since this game is about war it wouldent be bad idea to have a planned day for this. Time to prepare.

In warhammer online, you can use Warhammer online gold to buy items. If you have no enough gold, you can buy that at our website. Besides, if you have no time to level up your character, you can also buy Warhammer online power leveling at our website. Our company have all of that and we promise the price is very cheap. Hope you will satisfy with our service.

More information is here.

Source from mmosite. Credit go to Redwolfy.